Digital Experience Design I / Fall 2015

Assignment Overview

Due: Wednesday 28 October 2015, 12:00pm
Submit via Canvas
HER-V 403 | Fall 2015
Instructor: Aaron Ganci


In this exercise, you will create a prototype for time-travel interface. This design will require both digital and physical components. This exercise illustrates the necessity of evaluative testing to gauge a design’s usability, usefulness, and enjoyability. This exercise will move very quickly and over the next three class sessions, you will have a prototype of a new time travel system. You will work in teams of 3 or 4 for this exercise.

Your user for this project is broadly defined as "person who wants to time travel". The end goal is to travel in time (and pay for it). The experience goal will need to be defined to inform your solution. In the name of speed, don't consider their life goal.

Things you should consider for your time travel system:

  • How do you set a date when you want to go?
  • How do you establish how much time you want to spend there?
  • How do you pay for the time you spend there.
  • Does it give you any warnings? (Don't run into yourself! Avoid an hurricane!)
  • Do you need to set the location?


  1. Determine what how the time travel device works.
  2. Story map the experience (for your understanding only.
  3. Define digital and physical design components.
  4. Build low-fidelity prototype of physical and digital elements.
  5. Test prototype for usability, usefulness, and desirability.
  6. Iterate on prototype and repeat 3 times.
  7. Create a video walkthrough of someone using the "final" prototype.


You need to hand in a few things for this project: 1) Process photos or videos to show progression of prototypes. 2) At least 3 videos of your evaluative tests (preferably with different prototypes). 3) A video walkthrough of someone using your prototype. All files should be submitted through Canvas.

Grading criteria

Each team of 3 or 4 will receive a common grade for this assignment. The design will be evaluated on evidence and quality of testing and the quality of your final communication artifacts (video, one-sheet).

Learning Objectives

At the end of this project, you will be able to:

  • Create a low-fidelity prototype in order to test the desirability of an interface.
  • Craft a script to use in evaluative testing.
  • Use video as a medium to describe an interface and interaction process.


Category % of total
Project 1: Back in Time 10%
Project 2: Sharing with Tech 50%
Project 3: Civic Web Design 40%

*Categories and percentage breakdown subject to change.

Late work

Every assignment in this course will be due at the beginning of the class of its defined due date. Work that is not handed in via the method requested by the instructor (OnCourse, email, etc) by the predetermined time will be considered late. The consequences of late submission fall on sliding scale, increasing in severity over time. If late work is handed in within the following parameters, the grade will be reduced in the following ways:

Due date/time – same day, end of class -10%
Same day, end of class – same day, end of day (11:59pm) -15%
Next day (midnight – 11:59pm) -20%
Any subsequent day -50%
Grading scale
A+ 100-98
A 97-93
A- 92-90
B+ 89-87
B 86-83
B- 82-80
C+ 79-77
C 76-73
C- 72-70
D+ 69-67
D 66-63
D- 62-60
F 59-0